You can smooth out transients, remove bass punch, reduce harsh attacks or bring down high-end frequencies all to make the effect a supporting role while keeping your original sound center stage. The easy to use controls allow you to soften, trim, filter and extend the reverse effect to seamlessly transition from wet to dry. Inject interesting rhythms to boring drum loops, spice up ARPs and leads or transform vocals and pads into otherworldly textures. In fact, it can sound amazing on a wide variety of sounds. When you are happy with the result, simply bounce the effect to remove the latency. You can shape the effect in context with the rest of the audio in perfect sync. ![]() Please be patient and give Mirror time to work its magic, in the long run, it will save you lots of time over the tedious manual process. This causes latency, which means that playback will not immediately start. Mirror needs time to record your audio into the buffer before reversing it and playing back before your original sound. Use it to transition into new elements in a song or add ethereal effects and ambiences to tracks. It records the audio into a buffer, adds reverb, reverses everything and then plays it back before the original sound. Mirror lets you easily get that reverse reverb effect in seconds. Mirror does all the hard work for you and lets you fine-tune the effect to make it fit perfectly to your snare drum. Get that classic reverse snare sound instantly without the hassle of setting it up manually for every hit in your project. This is achieved by reporting a fake latency to the DAW, which then compensates, perfectly aligning the end of the effect with the start of your original sound. Mirror is a reverse negative delay, which means the reverse effect is heard before the original sound. Well, that is JMG Mirror - the world's first reverse negative delay. This plugin would automatically create the much-loved reverse reverb and snare effects in seconds, allowing you to focus on the sound, not the process. ![]() It reverses your audio, applies effects and plays it back before the event even begins.
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